Level
1st
Casting Time
1 Bonus Action
Range/Area
90 ft.
Components
V
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Force
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, when you take the attack action the mark moves to the creature you attacked and can see within range.
Using a Higher-Level Spell Slot. Damages increases to 2d6 force damage when you use a 3rd or 4th level spell slot, and to 3d6 if you use a 5th or higher spell slot.
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