You write the true name of a creature on the lead tablet used in the casting of this spell before driving a nail through it, leaving it to rest within an occupied tomb or buried coffin. Every midnight thereafter, the victim must make a Wisdom saving throw during their next long rest. On a failed save, they suffer horrible dreams of their own death and the location of the tablet, awakening sick and exhausted. They lose half their current hit points (rounded down, minimum 1) and gain one level of exhaustion, receiving no benefit from that long rest.
On three consecutive successful saving throws, the curse is broken, the writing on the tablet vanishes, and that creature becomes immune to curse tablet for one year.
The curse can be broken by finding the tablet and casting remove curse or any other similar spell upon it. Destroying the tablet also ends the curse, but doing so permanently reduces the victim’s hit point maximum by 1d4.
* - (a specially prepared lead tablet engraved with the targets name worth at least 500 gp and an iron nail.)
Comments