Level
2nd
Casting Time
1 Action
Ritual
Range/Area
20 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
You use your blood to merge it with another, creating a tether. Your, willing, chosen target has your Armour Class and resistance to two damage types of your choice. Your Armour Class is temporarily halved until the spell ends and you take double damage from the damage type your target resists.
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