Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force
Shoot a chaotic blast of energy at a target within range. On a hit they take 1d10+Cha of a random damage type. You can also use spell slots to upcast this spell, and it shoots one more blast for each level upcast. If at least 2 damage dice rolled match the spell casts again. This effect can only happen once if cast at 5th level or below, or twice if cast at 6th level or higher. Each bolt requires it's own attack roll.
At higer levels: At 5th level you shoot 2 blasts, 11th level you shoot 3 blasts, and at 17th level you shoot off 4 blasts.
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