Level
4th
Casting Time
Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Certainly! Here's the fully translated and polished version of your "Aqua Prison" spell in English, written in standard Dungeons & Dragons 5e style:


Aqua Prison

4th-level Conjuration

Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous
Area: 10-foot-radius sphere (centered on a point you can see)


Description:

You conjure a sphere of magical water and hurl it toward a point you can see within range. Upon impact, the sphere explodes with immense hydraulic force, lifting all creatures within the area into the air before slamming them back down.

Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw (DC 31).

  • On a failed save, a creature takes 4d8 bludgeoning damage, is stunned and knocked prone until the end of its next turn.

  • On a successful save, a creature takes half damage and suffers no additional effects.


At Higher Levels.

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 2d8 for each slot level above 4th.


 

Available For: Bard Druid Sorcerer Wizard

gi_end

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