Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
S
Duration
5 Rounds
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Control (...)
Attempts to inhibit the neural pathways of a creature, removing their ability to use certain actions. Target creature within range must make an INT saving throw, or have their most recently used action disabled for 5 turns. A disabled action cannot be used. This spell will affect bonus actions (like two-weapon fighting) or reactions (like opportunity attack) if they were used more recently than an action (like attack). If the most recent action taken by the target was a spell, only that specific spell will be disabled. If a weapon attack is disabled, it only disables attacks with that weapon type. Consumable item use (like potions) cannot be disabled.
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