Level
2nd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. *)
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

ZILE Spell. ZILE is not actually magic, it is a malleable form of energy made by the Void Of Creation. Due to this, anti-magic can only weaken ZILE spells, at most.

A pitch black streak dashes from you to a point you choose within range and then blossoms into an explosion of ZILE fire. Each creature in a 20-foot-radius (Sphere) centered on that point makes a Dexterity saving throw, taking 4d6 ZILE-based Fire damage on a failed save, or half as much damage on a successful one. Any magical item within range of the explosion will lose a significant amount of its magical power. Items and beings made

ZILE Damage. ZILE-based damage deals twice as much damage to magical beings, magic-based beings, magic equipment/gear, etc. Beings and items that are Completely made of magic, will take quadruple damage from this spell.

ZILE Flame. ZILE fire is a pitch black fire whos flames twist together into spinning spirals, rather than being chaotic and sporadic like the flames of traditional fire.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Bard Cleric Ranger Sorcerer Warlock Wizard Paladin - Oath of Vengeance

TinkeringVoids

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