ZILE Spell. ZILE is not actually magic, it is a malleable form of energy made by the Void Of Creation. Due to this, anti-magic can only weaken ZILE spells, at most.
A pitch black streak dashes from you to a point you choose within range and then blossoms into an explosion of ZILE fire. Each creature in a 20-foot-radius (Sphere) centered on that point makes a Dexterity saving throw, taking 4d6 ZILE-based Fire damage on a failed save, or half as much damage on a successful one. Any magical item within range of the explosion will lose a significant amount of its magical power. Items and beings made
ZILE Damage. ZILE-based damage deals twice as much damage to magical beings, magic-based beings, magic equipment/gear, etc. Beings and items that are Completely made of magic, will take quadruple damage from this spell.
ZILE Flame. ZILE fire is a pitch black fire whos flames twist together into spinning spirals, rather than being chaotic and sporadic like the flames of traditional fire.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
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