Up to 6 creatures of your choice that you can see (within range) believe your comedic efforts are the funniest thing they've ever heard and fall into fits of laughter. The targets must succeed on a Wisdom saving throw at disadvantage or fall prone, becoming incapacitated and unable to stand up for the duration. On the second and subsequent turns, those affected take 3d8 psychic damage.
At the end of a target's turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has Advantage on the saving throws if it’s triggered by damage OR if the target cannot speak the language used by the caster. On a success, the spell ends.
A creature with an Intelligence score of 4 or less isn’t affected.
When you cast this spell using a spell slot of 7th level or higher, the number of creatures that can be affected increases by 1 and the damage increases by 1d8 for each slot level above 6th.
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