Level
2nd
Casting Time
1 Bonus Action
Range/Area
120 ft.
Components
V, S, M *
Duration
8 Hours
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing
You touch a bundle of 20 nonmagical Ammunition. On your next attack with one of the pieces of ammo, it separates into 20 individual enchanted missiles and covers a 10' radius area. Each creature in that area must make a Dexterity saving throw (save DC 15). A creatures takes 2d6 piercing damage on a failed save, or half as much damage on a successful one.
The ammunition is destroyed, consumed by the spell.
Using a Higher-Level Spell Slot. The amount of damage is increased by 1d6 for each level above 2nd
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