You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 2d6 damage to the target whenever you hit it with an attack roll. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack). You also learn one damage resistance or damage immunity (your choice when you cast this spell) that the creature has, if any.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range. This spell is always treated as Hunter's Mark for features that require casting that spell.
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 4 (up to 8 hours) or 5+ (up to 24 hours).
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