this spell can be cast without spending any action. when cast you specify when the effect will resolve. once cast you become one with the chaos and can repeat any of this effects at will by letting the chaos take one thing from you determind by the DM's choice. it must something worth more than several lives.
chaos warp: The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any abberation whose challenge rating is equal to or less than 81. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast.
The target assumes the hit points of its new form. When it reverts to its normal form, the creature dies from madness if failed in an intelligent saving throw. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.
The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.
void sphere: deal 40d8+40 necrotic damage to target creature. that creature suffers five levels of exhaustion
infinte cosmos portal: you can create a portal to the infinte cosos center. the creature enters into the portal is closing it. it falls until dies in a rainbow colored liquid. nothing can't survive the poisend liquid for more than two hours. after one hour it enters to a random point in the elemental chaos.
* - ((a caterpillar cocoon) )