Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)
You play a disturbing note laced with disrupting energy at one creature who can hear you within range. Whenever a creature makes an attack roll before the start of your next turn, the attacker subtracts 1d4 from the attack roll. This includes ranged and melee spell attacks.
Cantrip Upgrade. The range increases by 10 ft. when you reach levels 5 (70ft.), 11 (80ft.), and 17 (90ft.).
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