Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

A concentrated ball of deep ocean water appears a point of your choosing. Creatures in a 10 ft. radius must succeed on a Dexterity saving throw or take 4d10 cold damage + 2d10 force damage. On a failed save, creatures hit by the spell are knocked prone and silenced until the end of their next turn. Creatures take half as much damage on a successful saving throw.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the cold damage increases by 1d10 for each slot level above 3rd.

* - (a drop of tepid water)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

Jackulz

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