You unleash a crackling pulse of elemental energy toward a single creature within range, fusing lightning precision with a core of biting cold. This spell's energy travels in a straight line up to 100 feet. Make a ranged spell attack against the target. On a hit, the target takes 4d6 cold damage, and you attempt to disrupt their internal rhythms with a chilling overload.
If the target is damaged, their speed is halved, they can't take reactions, and on their turn they can either take an action or a bonus action, not both.
The duration of the slow effect depends on how much cold damage the target takes:
4-10 damage: Slowed for 0 rounds
11-17 damage: Slowed for 1 round
18-24 damage: Slowed for 2 rounds
24+ damage: Slowed for 3 rounds
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the cold damage by 1d6 for each slot level above 3rd.
* - (A feather which has been whisked through time)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/8/2025 1:45:28 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments