Level
1st
Casting Time
1 Minute Ritual
Range/Area
30 ft.
Components
V, S *
Duration
1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Movement

A Large, quasi-real, horse like creature with maligned horns or antlers appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount.

The spell ends early if the steed takes more than 20hp of damage.

(SPECIAL Features) - Eldritch tradeoff - Once per long rest a character may forgo one of their weapon bond for a creature bond. the  - The Eldritch Steed now lasts 6 hours, and can be summoned and dispelled at will with a minute to materialize.  The 6 hour time starts at first summoning and last until they wish to return to a weapons bond or the steed take 25 hp of damage.  (A caster may use 2 spell slots to push the time limit to 12 hours, this feature cannot be cast ritually)

* - (Hair of a hooved animal, whisp of hay, eldritch phantasma)

Spell Tags: Movement

Available For: Wizard (Legacy) Warlock Wizard Fighter - Eldritch Knight Warlock - The Undead (VRGtR)

Emeraldblood

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