Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect

You calm yourself and steady your aim. This allows you to take shots you'd never dare to otherwise. 

Make a ranged attack with the weapon used while casting this spell. You gain an additional +3 to hit, and the damage from the attack becomes magical. Roll an additional d8 when determining the damage for this attack.

If you miss by 5 or less, the target takes half the damage that it would've taken if the attack had hit. 

If you hit by 10 or more, the attack is considered a critical hit. If you rolled a natural 20, You may roll an extra 2d8 when determining the damage for this spell.

If you have a feat that allows you to attack multiple times per action, you may make up to that many attacks with this spell's benefits.

 

* - (Some herbs that calm the senses, which the spell consumes, a ranged weapon)

Available For: Druid Ranger Fighter - Eldritch Knight Rogue - Arcane Trickster

Gameingman

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