As an action, you can expel a surge of pure arcane madness from your eyes, forming a 5 ft. wide 100 ft. long beam in any direction you choose. Each creature in the line must make a dexterity saving throw or take 11d10 force damage on a failed save, or half as much on a success.
This spell automatically destroys a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell destroys a 10-foot-Cube portion of it.
Short-Term madness Scaling: When casting this spell, you can an additional 10 force damage for each short-term madness you are currently afflicted with (to a maximum of 30 points of additional damage), ending their effects once used.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot level above 5th.
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