Level
Cantrip
Casting Time
1 Action
Range/Area
35 ft. (10 ft. )
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control

I am aware that this is a bit too overpowered for a cantrip, however i have listed the explanations for that in the homebrew race i am creating these 4 spells for. 

Waterbending is the control of water and ice.

When you cast this "spell" Choose from one of the following effects:

Move water:

You move/control water within 35 ft of you that can fit in up to a 10 ft by 10 ft area, you can change the direction of the flow, make it fly/float, make shapes, (im bad at explaining but if you have seen the show then you know what i mean) you can attack with this water, dealing 1d10 bludgeoning damage if you hit someone/thing.

Freeze:

You can freeze water within 35 ft of you that can fit in a 10 ft by 10 ft area. You can somewhat control this ice and can shoot it out at someone/thing, dealing 1d10 cold damage. You can freeze the water with creatures inside, but not fully, just temporarily trapping/immobilising them for 1d4 turns.

Bloodbending:

During a full moon you can control the blood within someone's body, immobilising them for 1d10 turns

Healing:

If you submerge a wound in water (your wound or someone else's) you can do some weird waterbending thing to do 1d6 healing. 

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

sylverjerome

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