Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a Skeleton Guarder, Skeleton Mage or a Skeleton Legionnaire under your control. (The GM has game statistics for these creatures.)
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is permanently under your command, following your verbal orders to the best of its ability. The undead created by this spell will remain loyal to the creator and cannot be charmed or controlled by anyone other than the creator.
At Higher Levels. When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four Skeleton Guarders, Skeleton Mages or Skeleton Legionnaires. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five Skeleton Guarders, Skeleton Mages, Skeleton Legionnaires or a Lesser Death Knights or two Elder Skeleton Guarders. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six Skeleton Guarders, Skeleton Mages, Skeleton Legionnaires, Lesser Death Knights, or two Elder Skeleton Guarders and a Death Knight or two Lesser Lichs.
* - (One skull and a small vial of blood)Previous Versions
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9/1/2024 3:53:00 AM
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10/14/2024 12:27:56 AM
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5/10/2025 5:12:40 PM
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