Eldarion surrounds himself with a shimmering veil of moonlight and shadow, blending radiant and eldritch energies. While active, the veil grants the following effects:
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Allies within the area gain resistance to radiant and necrotic damage.
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Enemies entering the area for the first time on a turn or starting their turn within the radius must succeed on a Wisdom saving throw or be blinded until the start of their next turn.
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Once per turn, Eldarion can choose a creature within the veil and force it to make a Constitution saving throw. On a failure, the creature takes 4d6 radiant damage or 4d6 necrotic damage (Eldarion’s choice) and is pushed 10 feet away from him. On a success, the creature takes half damage and is not pushed.
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At Higher Levels:
When cast using a spell slot of 8th level or higher, increase the damage by 1d6 for each slot level above 6th.
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