A variation of Sorcerous Burst for a more unstable Sorcerer.
You cast sorcerous energy at one creature or object within range. Make a ranged attack roll against the target. On a hit, the target takes 1d8 damage where the damage type is equal to a roll on the Wild damage table.
Wild damage table. 1 - Cold, 2 - Fire, 3 - Lightning, 4 - Thunder, 5 - Poison, 6 - Acid, ## - Psychic. Roll a d6 on the table to determine your damage type, if the same number is rolled two times in a row then the damage type is Psychic instead.
If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell’s damage equals your spellcasting ability modifier.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
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