Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)
Transmits a mysterious ray at a creature, disrupting their nervous system and inducing confusion. Target creature in range must make a WIS saving throw, or become 'Confused'. Confused creatures must roll a d4 any time they take any type of action; on a 4, they are no longer confused, and on a 1, they deal damage to themselves equal to their strength score.
Comments