Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Concentration 5 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect

The targeted object will become the real version of what it depicts. For example, if the target was a knight on a chessboard, after the spell is cast, the chess piece will become a live horse. Or if it's cast on a wooden toy sword, it will become a bona fide steel sword. The object the spell is cast on will assume the size of its real (in-game) world counterpart. The object the spell is cast on will also assume the material of its real (in-game) world counterpart. Any models of machines or devices that are transformed will have full functionality. Any magic items that are produced by the spell will retain their arcane abilities. Any depictions of a living thing will become fully animate, and paintings of people will crawl out of the painting as a full person and not just what's visible from the painting (portraits won't just be the person from the waist up). Once the time is up, the object will disappear and it won't revert to its original form

* - (A toy, model, or depiction of something)

Available For: Cleric (Legacy) - Life Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Warlock (Legacy) - The Genie Bard (Legacy) - College of Creation Cleric - Life Domain Cleric - Trickery Domain Bard - College of Creation (TCoE) Bard - College of Swords (XGtE) Warlock - The Genie (TCoE) Wizard - School of Transmutation (PHB) (Legacy) Wizard - War Magic (XGtE) Sorcerer - Aberrant Sorcery Sorcerer - Wild Magic Sorcery Warlock (Legacy) - The Many Wizard (Legacy) - Origami Mage

wootinator

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