You unleash a pulse of chaotic influence at a point within range, which then explodes into crackling ribbons of crimson light. Each creature in a 15-foot radius of that point must make a Dexterity saving throw. A target takes 6d6 force damage and 2d8 damage of another type on a failed save or half as much damage on a successful one. Choose one of the d8s. The number rolled on that die determines the spell's secondary damage type, as shown below.
1 = Acid
2 = Cold
3 = Fire
4 = Force
5 = Lightning
6 = Poison
7 = Psychic
8 = Thunder
If you roll the same number on both d8s, the chaotic energy shrieks with rapturous instability, causing the spell to deal an additional 2d8 damage of the selected type.
The explosion destroys breakable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the force damage increases by 1d6 for each slot level above 4th.
Previous Versions
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5/13/2025 12:46:12 AM
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1
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5/13/2025 2:00:27 AM
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4
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5/13/2025 2:05:24 AM
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4
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2
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5/13/2025 8:17:51 AM
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5
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2.1
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Coming Soon
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