Level
1st
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)
Any creature that can see and hear you must succeed on a Wisdom saving throw or become charmed for the duration. While charmed in this way, the creature is incapacitated and has a speed of 0. Creatures may repeat the saving throw at the end of each of their turns, ending the effect on success.
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