Upon casting this spell, a sphere of pure darkness appears in an area within range of the caster. Comprising pure force energy, the sphere appears black as night and has a radius of 20'. All creatures inside the sphere must make a Strength Saving Throw. On a fail, they take 8d8 points of force damage and are trapped in the sphere, being pulled into the center and becoming restrained for the duration. On a success they take half damage and are still pulled to the center but may use an action to leave the sphere.
A creature who failed its save can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the sphere, it must first make a Charisma saving throw. On a success, the creature can use that magic to exit the sphere. On a failure, the creature can't exit the sphere and wastes the use of the spell or effect. The sphere also extends into the Ethereal Plane, blocking ethereal travel
Cast at a 9th level this spell last an hour and does not require concentration
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