A creature you choose within range becomes infused with fiery, hellish rage. Until the spell ends, the creature can make 1 extra melee attack when it takes the attack action, it can use its bonus action to make 1 melee attack, it makes all melee attacks with advantage, and each time it makes a melee attack, it can move 5 feet. This rage causes the creature to slowly burn up, however, causing them to take 2d6 fire damage at the end of their turns and when the spell ends, and 1d4 fire damage each time they make a melee attack.
If a creature hostile to you is targeted by this spell it can make a Wisdom saving throw to avoid being affected. If a hostile creature is affected by this spell, the fire damage they take is doubled.
Creatures that are immune to fire damage are entirely unaffected by this spell.
* - (A strip of red cloth, which you ignite as the spell is cast)
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