You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d6 + 3 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
If the target is concentrating on a spell -- the Constitution DC for maintaining the spell is your spell save DC, rather than the damage this spell does.
And if the target uses the Shield spell to prevent the damage (as they would for the 1st level spell Magic Missile), these darts will penetrate the shield, but only deal 1d4 + 1 force damage per dart in the process.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates one more dart for each slot level above 3rd.
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