You infuse severed humanoid hands with necromantic magic, transforming them into a Crawling Claw (Monster Manual, p. 44) under your control. The claws become a creature in its own right, acting on your initiative and obeying your verbal commands or telepathically. They remain animated until it is destroyed or you dismiss them as a bonus action.
Once created, a Crawling Claw can also be controlled telepathically by its creator, provided it is within 100 feet. Beyond that range, the claw follows simple assigned tasks, akin to how a skeleton might perform orders. With no true intellect of its own, the claw cannot improvise or adapt unless actively directed.
You may have several Crawling Claws under your control equal to your spellcasting ability modifier (minimum of one). Unless you use a 3rd-level spell slot to make them, then the number you have under control is equal to your spellcasting ability modifier plus your proficiency bonus. Creating additional claws beyond either of these numbers requires you to release or destroy one of your existing ones.
* - (one or more severed humanoid hands and a black onyx worth 10 gp, which the spell consumes)
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