Level
7th
Casting Time
1 Minute
Range/Area
Self (25 ft. *)
Components
V, S, M *
Duration
8 Hours
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat

When this spell is cast 5 totems are summoned that float behind the caster in a ring shape turning slowly, as a bonus action the caster may send a totem to any point within 60ft where it will stay until the caster uses a bonus action to return it to the ring or the deployed totem is more than 120ft from the caster.

When a creature is within 25ft of a totem they must make a constitution save against the casters DC, for every additional totem that the target is within range of the DC is increased by 3.
On a failed save, the target gains 1 level of exhaustion and takes 4d10 necrotic damage, the target is also cursed by this spell. (this effect can stack up to 3 times per totem in range, excluding gaining the curse)
On a passed save, the target takes 2d10 necrotic damage. (this effect can stack up to 3 times per totem in range, excluding gaining the curse)

While a creature is cursed by this spell they are unable to remove levels of exhaustion and are also upon taking necrotic damage from any source (other than this curse) they take half that damage again on their next turn. To remove this effect from a cursed target they must place their hand on rozealt's map while drinking holy water or be targeted by a 8th level an above spell able to remove curses.

When cast at higher levels:
For each level over 7th that this spell is cast at the range of each totem increases by 10ft along with a additional totem being summoned.

* - (Rozealt's Map)

Spell Tags: Combat

Available For: Sorcerer Warlock Wizard

Frozen_Historys

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