Level
9th
Casting Time
1 Action
Range/Area
Self
Components
None
Duration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Chronomancy

You enter the Time Stream where it overlaps with your current plane and can remain there for the duration. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. 

While in the Time Stream, you can designate any point in Time - past, present, or future - and perceive the plane you left at that point.

While in the Time Stream, you can affect and be affected only by creatures, objects, and effects in the Time Stream. Creatures that aren’t in the Time Stream can’t perceive or interact with you unless a feature gives them the ability to do so, but may perceive faint afterimages or dissonant echoes of your presence.

When the spell ends, you return to the plane you left in the spot that corresponds to your space in the Time Stream, and at the present moment in time. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take Force damage equal to twice the number of feet you are moved.

This spell ends instantly if you cast it while in the Time Stream.

Spell Tags: Chronomancy

Available For: Wizard Sorcerer - Clockwork Sorcery

_totalpartykiller

Comments

Posts Quoted:
Reply
Clear All Quotes