Level
7th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Additional

You endow yourself with the strength and ferocity of dragons.  Until the spell ends, you gain the following benefits:

  • You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
  • You have advantage on attack rolls that you make with melee weapons.
  • You have proficiency in Strength and Constitution saving throws.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
  • You grow thick draconic scales. Your base AC becomes 15 + your Dexterity modifier. You ignore this benefit if you are wearing armor.
  • You grow draconic wings. You gain a flying speed equal to your walking speed.
  • You grow claws wreathed in elemental energy. Choose from acid, cold, fire, lightning, or poison. The claws count as simple melee weapons with which you are proficient.  They also have the finesse and light properties. The claws deal 2d6 slashing damage on a hit plus 2d12 damage of the type you choose when you cast the spell.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or be incapacitated until the end of your next turn.

* - (a few scales from a dragon)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Dragonzfyre

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