You issue a challenge to one creature you can see within range, beginning a dance-off as ethereal music begins to play which can be heard by any creature within 30 feet of you or the creature. This music lasts for the duration of the spell. At the start of the creature's turn, it must succeed on a Charisma saving throw. Creatures that can't be charmed are immune to this spell. If you end your turn more than 30 feet away from the creature, the spell ends.
If the creature fails its saving throw, its speed is halved until the start of its next turn and it takes 3d8 psychic damage. If the creature succeeds on its saving throw, it continues the dance-off and takes its turn normally. If the creature succeeds on its saving throw three times in a row, the spell ends and you take 3d8 psychic damage as it wins the dance-off. During your turn, you must use your bonus action to continue the dance-off, the spell ending if you fail to do so.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. This damage increase does not affect the damage you take if the creature wins the dance-off.
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