You summon an enchanted iron cauldron, steaming with magical brews and trailing aromatic vapors. It appears in an unoccupied space within 30 feet and levitates gently above the ground. As a bonus action on each of your turns, you can command the cauldron to spit a glob of vile acid at a creature within 30 feet. Make a ranged spell attack. On a hit, the target takes 3d8 acid damage, and must succeed on a Constitution saving throw or become poisoned until the end of your next turn.
At the start of your turn rol 2d6 and choose one of the effect (no action required):
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Healing Brew:
One creature within 10 ft. regains hit points equal to your Charisma modifier + half your Warlock level (rounded up). -
Restorative Steam:
Creatures in a 10-ft. radius gain advantage on saving throws against being poisoned, charmed, or frightened until the start of your next turn. -
Boiling Splash:
When a creature ends is within 5 ft., it takes 2d6 fire or acid damage (your choice), Dex save for half. -
Soporific Vapors:
Choose a Enemie that is within 10 ft. of the cauldron that must succeed on a Constitution save or have disadvantage on attack rolls until the start of their next turn. -
Invigorating Brew:
One creature of your choice within 10 ft. gains temporary hit points equal to your Warlock level. -
Mystic Infusion:
Choose a friendly creature within 10 ft. That creature can add 1d4 to the next spell attack roll or spell save DC it makes before the start of your next turn.
The cauldron is a Tiny object with AC 15, 10 hit points and 15 feet movement. If it’s destroyed, the spell ends early.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the acid damage increases by 1d8 for each slot level above 3nd.
* - (a pinch of herbs and a drop of hot tea)
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