You summon putrid plant energy that infests all organic matter within a small radius. Each creature in the area must make a Constitution saving throw. On a failed save, a creature takes 1d6 necrotic damage and becomes overgrown with fungi and decay vines until the start of your next turn, reducing its movement speed by 5 feet. On a successful save, the creature takes half damage and isn't slowed.
The spell leaves behind a zone of rotting vegetation (lasting up to 1 minute). Any creature that enters or starts its turn in the zone takes 1 necrotic damage.
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On corpses: Accelerates decay and causes dark flowers to bloom (doesn't affect resurrection or Speak with Dead)
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On living targets: The vines pulse with necrotic energy, dealing 1 additional damage per round if the target remains stationary (until effect ends)
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