You crush the blood-sealed vial underfoot, shattering the glass and driving the ritual needle into the earth. A spectral thread lashes out from your soul toward one creature you can see within range. The target must succeed on a Charisma saving throw or become tethered to you for the duration. The tether is invisible to all but you.
While tethered:
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Once per turn when the target takes damage, you can use your reaction to cause it to take an additional 2d4 psychic damage.
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Once while the spell is active, when the target makes an attack roll or saving throw, you can use your reaction to impose disadvantage on that roll. You must decide before the roll is made.
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You always know the direction to the tethered target for the duration of the spell.
The target may repeat the saving throw at the end of each of its turns, ending the spell on a success. Whether or not the creature succeeds, you cannot target the same creature with this spell again until you finish a long rest.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the psychic damage increases by 1d4 for each slot level above 2nd.
* - (a silver needle submerged in a vial of your own blood, sealed with black wax, worth at least 50 gp, which is consumed)
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