You conjure a powerful dome in a 3x3 area around you, the dome has HP equal to half your HP + 100 temporary hit points, the dome protects all inside it from poisons and disease from outside, any action that would require a wisdom save and has an AC equal to 18, the dome has a movement speed equal to its casters and moves when they move, the dome is resistant to slashing damage, immune to piercing damage but is weak to bludgeoning damage, on a bonus action, you can deactivate the dome or reinforce it, preventing any creature from entering or leaving the dome, the dome moves with you when you move, once the dome is broken, you become prone until the start of your next turn.
AT HIGHER LEVELS the dome gains an extra 50 temporary HP for every level above 5th level.
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