Level
6th
Casting Time
1 Action Ritual
Range/Area
Touch 30 ft. (5 ft. *)
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You summon elemental power, infusing it into an individual, giving certain benefits.  Choose one elemental essence to infuse into the touched individual.

Air Essence: The target creature can fly and hover with a fly speed of 30ft.  The creature has lightning resistance and need not breathe.  The target is immune to non-magical cold.

Earth Essence. The target creature can burrow with a speed of 30ft.  The creature has bludgeoning, piercing, and slashing resistance against metal or stone weapons.  The target cannot be knocked prone.

Fire Essence. The target creature can move with a speed of 60ft.  The creature has magical fire resistance and mundane fire immunity can breathe smoke and other fouled air.  The target can do +1d6 fire damage with melee attacks and can walk on lava as per Water Walking.

Water Essence. The target creature can swim with a speed of 60ft.  The creature has cold resistance and can breathe underwater.  The target has darkvision to 120' and will not take damage from the crushing pressure of deep water or from mundane cold.

Using a Higher-Level Spell Slot. The number of targets that can be affected rises by 1 for each spell-slot used above 6th level.  A different element can be chosen for each target.

* - (a hot coal, a gemstone, a silver bowl filled with water, and a bladder of air. Expend fire opals and diamonds worth a total of 300gp.)

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

whaddon

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