Choose an area of terrain no larger than 20 feet square within range. You can reshape dirt, sand, stone, metal, wood, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, form a pillar, or just create a random object. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 20-foot by 20-foot by 20-foot cube, you can create a pillar up to 20 feet high and 10 feet thick, raise or lower the cube's elevation by up to 30 feet, dig a trench up to 20 feet deep and 10 feet wide, and so on. It takes 2 rounds of combat for these changes to complete.
You may not cast this spell on a different area until the next round of combat finishes.
Entities (both players, NPCs and enemies) may be trapped or injured by the changing object's movement.
Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.
* - (an iron blade and a small bag containing a mixture of soils--clay, loam, and sand)
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