Up to 5 targets of your choosing that are within sight of you must make a wisdom saving throw. On a failed throw, they are trapped within their minds, suffering a torturous fate at the hands of their worst nightmares, taking 4d10 psychic damage and are stunned. On a successful save, they take half damage and are not stunned.
At the start of the effected targets turns, they make a wisdom saving throw to end the effect. On a failed save, they take 2d10 psychic damage are remained stunned. On a successful save, they escape the spell and are immune to its effects for 24 hours.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
* - (Blood and a pinch of sulfur)Previous Versions
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11/2/2019 7:18:23 PM
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