During the casting of this spell, the caster focuses their magical energy into a single point above the palm of their hand, creating a small but powerful ball of pure light. The ball must remain within 1 foot of the caster used at all times, but otherwise can be moved at the discretion of the caster with mental commands. The ball sheds bright light for 30ft. Alternatively, the caster can create the ball and detonate it, releasing a 15ft cone of dazzling light in the direction they point the ball. Any creature within the area of the spell must make a Dexterity saving throw to turn their heads away, or become blinded for 1 round. This attack does not affect creatures without eyes, such as those who use blindsight. Furthermore, the cone of light can be used to surpress any magical darkness in the area of the spell, but only for 1 round. If the ball of light has been summoned but not consumed in an attack, it takes 1 action to move ball to the palm of the hand and detonate it.
Level
2nd
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
10 Minutes
School
Illusion
Attack/Save
None
Damage/Effect
Blinded