Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic
You create a 10-foot-radius circle of blood magic on the ground. The circle is invisible to all creatures except you.
Any creature that enters the circle must make a Dexterity saving throw. On a failed save, the creature is restrained by the circle and takes 1d6 necrotic damage at the start of each of its turns. This Damage increases by 1D6 For each failed escape from the spell
A creature can use its action to make a Strength check against your spell save DC. On a successful check, the creature breaks free from the circle.
The circle ends if you cast this spell again, or if you dismiss it as an action.
The duration of the spell increases by 1 minute for each level above 2
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/10/2023 9:13:03 PM
|
1
|
0
|
1(HB)
|
Coming Soon
|
|
|
5/23/2025 10:42:07 AM
|
9
|
2
|
--
|
Coming Soon
|
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