Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Psychic (...)

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell and as a Magic action on your later turns before the spell ends, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can restrain and/or constrict a creature of Large or smaller size. The target must succeed on a Strength saving throw -- creatures of Large size have advantage on the saving throw. Until the end of your next turn, the creature has the Restrained condition. If the target fails its save, you may choose to inflict 2d4 Psychic damage to the target as it is choked by the attack.

Object. You can attempt to move Small or Tiny objects, up to 20 pounds in weight. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction within the spell’s range.

An object that is not being carried or worn can be flung as a projectile towards a target within the spell's range. Make a ranged spell attack against the target. On a hit, with an ideal object, the target takes 2d8+(Spell Modifier) Bludgeoning, Piercing, or Slashing damage. The damage type is dependent upon the object thrown, and the GM should lower or even nullify this damage to account for objects that are particularly non-lethal or fragile (such as pillows or pottery).

If the object is worn or carried by a creature, that creature must succeed on a Strength saving throw, or you pull the object away and move it up to 30 feet in any direction within the spell’s range.

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

Using a Higher-Level Spell Slot. The weight of the objects that can be manipulated increases by 10 pounds for each spell slot level above 2. The Psychic damage caused by choking increases by 1d4 for every spell slot level above 2. The projectile damage increases by 1d8 for each spell slot level above 2.

Spell Tags: Control Movement

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Sorcerer - Aberrant Sorcery Warlock - Great Old One Patron

moussacoyle1

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