Level
4th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Target a creature with blood within the range of the spell, that creature must make a constitution saving throw against the casters spell save DC.
On a failed save, the caster is teleported to a tile within 5ft of the target and the target takes 2d8+[spell mod] necrotic damage.
On a passed save, the caster is not teleported and the target only takes half the spells damage. After a creature passes the save the spell ends.

At higher levels:
For every level above 4th that this spell is cast at the caster may pick a additional target after the first teleport, additional targets must make the save in order until the caster runs our of teleports or one of the targets passes the save.

Previous Versions

Name Date Modified Views Adds Version Actions
5/23/2025 9:35:05 PM
7
1
1
Coming Soon

Spell Tags: Teleportation

Available For: Sorcerer Warlock Wizard

Frozen_Historys

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