Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self
Components
S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy (...)

You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration.

Until the spell ends, you can use your action to summon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.

 

At the flick of your asthmatic wrist, you cause a solitary object in one hand to vanish; it must weigh no more than 5 pounds, and that object is then transported to a realm between space and time, where it is placed until the end of the spell. Until it ends, an action can be used to summon said object to your free hand, and an action can be used to return it to the realm between space and time. Said object in the realm when the spell ends, it will appear at your feet, somehow clearer and more sparkly than previously. 

Spell Tags: Utility Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic Wizard - Evoker

warmstrong7728616

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