Things get a little luckier when you choose either yourself or a willing create that can be seen within your range. When this luckified creature attacks, an ability check, saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Or, when the attack roll is make against this chosen target, it can dismiss the spell on itself and roll a d20, choose which to use, and the one it rolled, or the one attacker has rolled. If the original d20 has advantage (or disadvantage) the creature rolls the additional d20 after it has been applied to the original roll. At higher levels? When you cast, using a slot at level 3 or higher, you can target one additional creature for each close above 2nd level.
* - (a white pearl worth at least 100 gp, which the spell consumes)
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