Level
4th
Casting Time
1 Action
Range/Area
30 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 2 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Force

Choose a vacant 5ft space that you can see within 50ft. Using an action, you create an image of your choosing (max 5ft tall).

Every creature in a 20ft radius must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, they are enchanted by it and drawn to it, and must use all their movement to move towards it on their next turn.

On your next turn, it will explode with a 10ft radius causing [roll]5d6[/roll] force damage. Should you wish to delay the explosion, roll a spell check (8 + number of creatures enchanted) you can use your bonus action to suspend the explosion to your next turn. Each round you suspend the explosion, you add an additional [roll]1d4[/roll] to the damage.

Any creature affected by the enchantment can attempt another save on their next turn. Otherwise, all enchanted creatures cannot attack another creature but can use actions that would help them. Any creature that is in the 20ft radius and was not enchanted can move freely from the illusion, but can still be damaged by the blast should they remain within the blast radius.

A target isn't compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction.

If you lose concentration before the explosion goes off, roll the [roll]5d6[/roll] and take half as psychic damage. If you have suspended the explosion, include [roll]1d4[/roll] for every round you suspended to the initial roll before halving damage. The illusion will then disappear.

At Higher levels. When casting this spell using higher level spell slots, you gain the following bonuses:

  • Damage increases by an additional 1d6 per level above 4th.
  • At 6th level. You gain advantage on concentration and the blast radius is increased to 15ft.
  • At 7th level. You can choose creatures within the affected 20ft radius to take no effect from the enchantment, but can still take damage from the blast.
  • At 8th level. When the explosion goes off, each creature must make a DEX save. All failures are pushed back 10ft if within 5ft of the illusion, and 5ft if within 5-10ft of it.
  • At 9th level. Losing concentration now only does [roll]2d6[/roll] damage.
* - (A hand mirror, a gem worth at least the spell level in gold pieces. (E.g. 4th level = 4GP))

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2025 3:11:58 PM
5
0
1
Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Bard Sorcerer - Aberrant Sorcery Sorcerer - Wild Magic Sorcery

Durskatan

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