Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You partially shift your form into the Ethereal Plane, allowing you to move through certain solid objects as if they were difficult terrain. While in this state, you gain the following benefits:

  • You can move through solid objects such as walls and doors, treating them as difficult terrain. You must end your turn in an open space. If you end your turn inside a solid object, you are immediately shunted to the nearest open space and take 1d6 force damage for every 5 feet moved this way.

  • You cannot pass through lead thicker than 1 inch, dense stone thicker than 3 feet, or packed earth thicker than 5 feet.

  • You appear as a ghostly, translucent version of yourself and can hover slightly above the ground.

  • You ignore nonmagical difficult terrain on the Material Plane.

  • You cannot interact with objects or creatures fully on the Material Plane, and they cannot interact with you.

  • You gain a +3 bonus to Dexterity (Stealth) checks while the spell is active.

If you attack or cast a spell that requires an attack roll or deals damage, the spell immediately ends. Magical attacks and effects that target you still affect you normally.

Available For: Bard (Legacy) - College of Whispers Bard (Legacy) - College of Spirits (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Bard - College of Spirits (VRGtR) Bard - College of Whispers (XGtE) Ranger - Gloom Stalker Rogue - Arcane Trickster Sorcerer - Shadow Magic (XGtE) Warlock - The Undead (VRGtR) Warlock - The Undying (SCAG) Wizard - School of Necromancy (PHB) (Legacy) Wizard - Illusionist

Olsenninja

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