You weave supernatural influence into your words, issuing a single irresistible command that burrows into the creature’s mind and erasing all memory of the moment.
Choose one creature within range that can hear and understand you. It must succeed on a Wisdom saving throw or:
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Immediately follow a one-word command. Example: “Come,” “Follow,” “Silence,” “Stay.”
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At the time of casting, the target forgets the following minute, including your presence, the effects of this spell, and any actions it took due to the command.
Damage: If the creature takes damage before following the command, it immediately rerolls the saving throw with advantage.
Combat Awareness: If the creature is in combat or perceives you as a threat, it makes the initial save with advantage.
Allegiance Protection: If the command would cause the creature to act directly against a known ally or deeply held belief (e.g., attacking a comrade, revealing a vital secret), it immediately attempts a second Wisdom saving throw.
Command Limits: The command cannot directly result in the creature’s immediate death (e.g., “Die,” “Jump,” “Drown”) and fails if it would.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration of memory erasure increases by 1 minute for each slot level above 3rd.
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