Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
Special
School
Enchantment
Attack/Save
None
Damage/Effect

Beginning at 6th level, you can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself) and confer one of the following benefits of your choice to that creature:

  • For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.
  • Roll a d3. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.

Available For: Sorcerer - Wild Magic Sorcery

nomo2718

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